![]() ![]() Collecting seven of them will give you access to the Wizard Mode. A Cyclops that you have to defeat by throwing a big rock in their eyeĮach completed quest gives you a jewel.Ride a Flying Carpet with which you have to escape the 40 thieves.Scheherazade whose name you have to spell (easier in the game than in real life).Flying Horse (mechanical flying horse) to find among five nags.Ali Baba and his famous “Sesame” to spell.Sinbad fighting some kind of gigantic eagles called Rocs, or Rokhs.To do this, you must succeed in seven tales from the 1001 nights: The story told by this pinball machine does not break the bank: you must save the princess that the evil genie has locked in a bottle. And our little Williams pinball machine is only an emanation of it, caricatured certainly, but anecdotal. But the cultural references must be seen, reviewed and assimilated for them to have the same strength as a juicy license.Ī little history: the tales of the Thousand and One Nights are a compilation of popular tales of Persian (present-day Iran), Indian and Arab origins.Īll this to say that cultural appropriation is not new, that it is part of the evolution of civilizations. ![]() a princess both captive and looking like a belly dancerĪll the clichés of the world of Aladdin are found on the board.Here we are, transported to a fantasy Middle East that will constitute the material of the playfield and its toys: 8 A pinball machine for visiting friends.7 Tales of the Arabian Nights: too easy?.6 Striking similarities with Theatre of Magic.1 The tales of a thousand and one nights. ![]()
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